Subdue the Keepers
After scoring, if you won Keeper or it was not declared, advance 3.
Shatter the Relics
After scoring, if you won any ambitions, you may scrap any number of Relics you have. For each you scrap, advance 2.
At the end of a chapter, you win the game if you completed your objective and have at least 1 Power.
Act: 3
A: This is a simultaneous resolution, so the player with initiative chooses which effect happens first. As a result, the Redeemer might lose the Relics before getting to scrap them!
A: Yes, you are considered to "have" these Relics.